Interactive game engine made from scratch in Jai using OpenGL, GLFW, Dear ImGui, Assimp and TOML.
- Cross-platform
- OpenGL renderer
- Host-Module separation
- Editor
- Nodes & components
- Scene save & load system
- Lighting system
- 3D models
- Cameras
- Sprites, animated sprites
- Catmull-Rom curve editing
- Jai "scripting"
- Console logging
- Simple exporting as standalone game
git clone https://github.com/4iwen/Voxerra --recursive
jai first.jaibuilds editor and game modulejai first.jai - -editorbuilds only the editorjai first.jai - -gamebuilds only the game modulejai first.jai - -exportbuilds the standalone game executable
- Add shadows
- Improve the way to set up environment (skybox, ambient lighting, etc.)
- Add more components
- Add cubemap and their hot reloading
- Use Iprof/Tracy when implementing profiling
- Add prepocessor for shaders for deduplicating code
- Transition to bounding box picking?
- Improve the add component modal, improve the open scene modal
- Add scene save as button and modal
- Make exiting the engine prompt for saving scenes and other unsaved stuff
- FBX doesn't work
- When dragging gizmos out of viewport they stop affecting the thing thats being edited
- Creating a scene in a folder that does not exist causes an error
- Sprite components do not affect dirty flag on scenes
