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windows 11 is omegashit
A Sokoban game with 2048 inspired block mechanics written in Jai.
Easy Hot Reloading in Jai
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Splitwise at home: Splitbill CLI
My collection of jai utility functions and whatnot that I use in my projects.
Directed Acyclic Graph Oriented Coding, how far we can push this style of coding, what results we will get? would the code be simpler? faster? time will tell.
Homepage
messing around with 2d game (engine stuff mostly) in jai to get back into programming after a haitus
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Jai Bindings and generator for Raylib
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Jai module to bundle individual images together into a texture atlas
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µz, a deflate/zlib/gzip library in Jai
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raylib gizmo bindings for Jai (GH Mirror)
HTML templating engine from scratch