µz, a deflate/zlib/gzip library in Jai
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messing around with 2d game (engine stuff mostly) in jai to get back into programming after a haitus
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Directed Acyclic Graph Oriented Coding, how far we can push this style of coding, what results we will get? would the code be simpler? faster? time will tell.
My collection of jai utility functions and whatnot that I use in my projects.
Splitwise at home: Splitbill CLI
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Simple HTTP client and server in Jai
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Easy Hot Reloading in Jai
A Sokoban game with 2048 inspired block mechanics written in Jai.
windows 11 is omegashit
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A simple cat command clone written in Jai.
This defines a bunch of useful math for physics engines. The nice part about this math is that the compiler can vectorize it easily. The only thing that I did not managed to vectorize yet its the operator*[]. BUT with metaprogrammin I did succeeded to tell the compiler to vectorize it.
Jai comes with an example for using ImGui with SDL2 and OpenGL. This is a D3D11 port of that example.
A layout library for Jai