A refreshingly simple graphics API for the Jai programming language, implemented on top of Vulkan and inspired by Sebastian Aaltonen's No Graphics API
Static only physics engine that half works but does interesting stuff with continuing a tick with restricted angles upon collisions.
A Vulkan implementation/interpretation of Sebastian Aaltonen's blog post: "No Graphics API".
Tiny CSV module for Jai
jai lang module: Physics_AVBD_2D
A bunch of math functions taken from "real time collision detection by christer ericson".
Easy to use ECS library in Jai
ECS for jai (The Language™)
Emacs major mode for the nameless language being developed by Jonathan Blow
Jai bindings for the Jolt Physics library
No description provided.
tinyphysicsengine in jai lang
Positional Immediate Mode Physics
No description provided.
Discovering my new favourite language
This defines a bunch of useful math for physics engines. The nice part about this math is that the compiler can vectorize it easily. The only thing that I did not managed to vectorize yet its the operator*[]. BUT with metaprogrammin I did succeeded to tell the compiler to vectorize it.
A Sokoban game with 2048 inspired block mechanics written in Jai.
Platform abstraction library for window and graphics
No description provided.
No description provided.
Smooth slope physics in Jai
No description provided.
Low-level 3D graphics library
Just me messing around with sokol and graphics programming.